If you intend to use the PLIP protocol between two machines then this cable
will work for you irrespective of what sort of parallel ports you have
installed.
Pin Name pin pin
STROBE 1*
D0->ERROR 2 ----------- 15
D1->SLCT 3 ----------- 13
D2->PAPOUT 4 ----------- 12
D3->ACK 5 ----------- 10
D4->BUSY 6 ----------- 11
D5 7*
D6 8*
D7 9*
ACK->D3 10 ----------- 5
BUSY->D4 11 ----------- 6
PAPOUT->D2 12 ----------- 4
SLCT->D1 13 ----------- 3
FEED 14*
ERROR->D0 15 ----------- 2
INIT 16*
SLCTIN 17*
GROUND 25 ----------- 25 |
Notes:
Do not connect the pins marked with an asterisk `*'.
Extra grounds are 18,19,20,21,22,23 and 24.
If the cable you are using has a metallic shield, it should be connected
to the metallic DB-25 shell at one end only.
Warning: A miswired PLIP cable can destroy your controller card. Be
very careful and double check every connection to ensure you don't cause
yourself any unnecessary work or heartache.
While you may be able to run PLIP cables for long distances, you should
avoid it if you can. The specifications for the cable allow for a cable
length of about 1 meter or so. Please be very careful when running long
PLIP cables as sources of strong electromagnetic fields such as lightning,
power lines and radio transmitters can interfere with and sometimes even
damage your controller. If you really want to connect two of your computers
over a large distance you really should be looking at obtaining a pair of
thin-net ethernet cards and running some coaxial cable.