The 3Dfx Quake GL, aka mini-driver, aka miniport,
aka Game GL, aka 3Dfx GL alpha, implemented only a
Quake-specific subset of OpenGL (see
http://www.cs.unc.edu/~martin/3dfx.html for
an inofficial list of supported code paths). It is
not supported, and not updated anymore.
It was a Win32 DLL (opengl32.dll) released
by 3Dfx and was available for Windows only. This
DLL is not, and will not be ported to Linux.
Yes. A Quake linuxquake v0.97 binary has been released
based on Mesa with Glide. The Quake2 q2test binary
for Linux and Voodoo Graphics (tm) has been made available as well.
A full Quake2 for Linux was released in January 1998,
with linuxquake2-3.10. Dave "Zoid" Kirsch is the
official maintainer of all Linux ports of Quake,
Quakeworld, and Quake2, including all the recent
Mesa based ports. Note that all Linux ports, including
the Mesa based ones, are not officially supported by
id Software.
See
ftp.idsoftware.com/idstuff/quake/unix/ for
the latest releases.
Here is an excerpt, as of January 7th, 1998. I omitted
most stuff not specific to &3Dfx; hardware.
You really should run Quake2 as root when using the SVGALib and/or GL
renders. You don't have to run as root for the X11 refresh, but the modes
on the mouse and sound devices must be read/writable by whatever user you
run it as. Dedicated server requires no special permissions.
X11 has some garbage on the screen when 'loading'. This is normal in 16bit
color mode. X11 doesn't work in 24bit (TrueColor). It would be very slow
in any case.
Some people are experiencing crashes with the GL renderer. Make sure you
install the libMesa that comes with Quake2! Older versions of libMesa don't
work properly.
If you are experience video 'lag' in the GL renderer (the frame rate feels
like it's lagging behind your mouse movement) type "gl_finish 1" in the
console. This forces update on a per frame basis.
When running the GL renderer, make sure you have killed selection and/or
gpm or the mouse won't work as they won't "release" it while Quake2 is
running in GL mode.
As Dave Kirsch posted on January 28th, 1998: an exploit
for Quake2 under Linux has been published. Quake2 is using
shared libraries. While the READMRE so far does not
specifically mention it, note that Quake2 should not be
setuid.
If you want to use the ref_soft and ref_gl
renderers, you should run Quake2 as root. Do not make the
binary setuid. You can only run both those renderers at
the console only, so being root is not that much of an issue.
The X11 render does not need any root permissions
(if /dev/dsp is writable by others for sound).
The dedicated server mode does not need to be root either,
obviously.
Problems such as root requirements for games has been sort
of a sore spot in Linux for a number of years now. This is
one of the goals that e.g. GGI is targetting to fix.
A ref_ggi might be supported in the near future.
To my understadnding, glQuake will use a multitexture
EXTension if the OpenGL driver in question offers it.
The current Mesa implementation and the Glide driver
for Linux do not yet support this extension, so for the
time being the answer is no. See section on Mesa and
multitexturing for details.
Try some of these sites: the "The Linux Quake Resource" at
linuxquake.telefragged.com, or
the "Linux Quake Page" at
www.planetquake.com/threewave/linux/.
Alternatively, you could look for Linux Quake sites
in the "SlipgateCentral" database at
www.slipgatecentral.com.